Small Business Review: Exodus Cards…Can anyone make a NEW TCG Successful!??! reviews

July 1, 2022



GAMEPLAY : https://www.youtube.com/watch?v=KLynFChLAVI

BUY CARDS: http://www.exodus-cards.com/

MeatyOCore: https://www.youtube.com/watch?v=Ha3R8CFwRPE

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44 Comments
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  2. what are your feelings on the Flesh and blood TCG

  3. And to be honest, if the only experience I had playing magic was from playing preconstructed decks, I'd almost definitely think it a pretty shallow game, as well.

  4. Reply
    Benjamin Mendenhall July 1, 2022 at 6:06 am

    I meet the guys at gen con this year and I love the game and I test it out and beet the creater and I got a limited edition cards and I’m thinking about buying this game

  5. Reply
    PinealGram Publishing July 1, 2022 at 6:06 am

    Rudy you need to do more small business reviews

  6. They removed the sound on your Video????

  7. So after looking at the game and watching videos from their youtube channel I have this to say about the game. The quality of the cards are fantastic. Card stock is nice, I had a friend who wanted to support them so he bought some, and artwork honestly is fantastic and whimsical. The problem with the game is that the actual game itself is kinda…well…not necessarily bad. Just kinda bland. There is an extreme lack of depth to the game, and part of that comes from the draw mechanic. And how small the decksize is.I know to some not being able to deck out and redrawing a full hand every turn sounds great. But in a way that takes away some strategy from a game. There's no nuance to the game. Now this is just my opinion, but I don't think they are going to make it. Because the game itself doesn't really feel like it has what it takes to capture the tcg communities interest. Sorry, felt like writing this now after giving them some time to put out some more cards and expansions. I felt this way when I first saw this video but wanted to give them some time to see if things would change. I'm really sad to say it hasn't.

  8. Reply
    ShakingBabies5ever July 1, 2022 at 6:06 am

    "All these card games… jihad…" XD

  9. rudy i think something happened to this videos audio

  10. How do you feel about the game now and how DC o you think the game has progressed as of today? I bought a deck of these cards back in maybe 2015 I think and I am curious about how it is now.

  11. I just got back from gencon 50. I play tested with with Lexi Medina I have brought the game home to my 2 younger daughters 7 and 10. Both were able to follow the game play enough to play.

  12. I'd love to buy a box of these, along with one of the playmats and possibly one or both starter decks but everything on the website is sold out. Any suggestions on how to purchase those? Thanks

  13. Rudy do you have access or know where someone can find the starter decks for this game the website is sold out? thanks for any info. Love the channel.

  14. I love card games but I think some card games will automatically succeed simply because of the company who's backing the game or putting it out. Like the final fantasy TCG. Although some may not like it, it'll still succeed simply because it's Final fantasy. It's been around too long. It may not be that great off the bat but overtime due to again who's backing it will work itself into being a good card game.
    There's plenty of themes for card games that have come and gone but just never had a chance to succeed for many reasons. I think Pokemon and yu gi oh succeeded because most of us in the states were introduced to it via cartoon, then the card game came out and it was an automatic love. Most collected the cards because they wanted it but many never even played it. Their buissness approach set them up to succeed. I'm not sure if there's an MTG cartoon/anime but if there was I doubt it's done good or that it would.
    When jasco put out the street fighter card game it was cool but failed in many ways due to its theme and overall complexity of playing it. For one you had to know the character to even consider the game, two you usually needed someone to teach you the game cuz the rules weren't explained that great, and three there was way too much that they tried to implement in the game about fighting. Making a good fighting game out of cards is hard and history of fighting card games shows this because each have failed. Making a good battling card game that doesn't involve ppl that use their body as the weapon is much easier. A hand to hand fighting element in a card game isn't easy. There's high, mid, and low attacks as well as blocks. There's supers, Ultras canclesout, and parry's. Each character knows so many friggin moves it's hard to make a deck out of them and keep the deck balanced. There's a higher gambling aspect to fighting in card game versus fantasy monster creatures.
    With fantasy creatures it's simply deal such and such damage discard that or discard this. So overall the themes to these ccg's and tcg's is also what effects the game and it's success. so many card games have failed but not all have failed because their mechanics suck it's the other things involved that enabled the game to fail. Who wouldn't want a ninja turtle card game that didn't suck that had a big company that paid designers well to actually make the game good? That also involved the entire turtle verse? the company's who put these games out need to put more thought in them as well especially if they're small businesses. Lack of research for some of these themes are evident.

  15. Magic has legendary specific cards though. Kind of similar.

  16. Sympathetic Rudy is a good Rudy.

  17. Reply
    Gehacktesmacher Gehacktesmacher July 1, 2022 at 6:06 am

    Skinny Rudy?

  18. yugioh is not small

  19. This game looks insanely good and well balanced. The way creatures work make it so that someone can actually win a tournament with a starter deck. I cannot think of any other TCG where this is the case. I really hope it takes off. I was going to buy a deck but they are sold out, so maybe it has a chance of succeding. Only time will tell.

  20. 4:29 Actually i think the most played TCG after Magic is Duel Masters, it's insanely popular in Japan.

  21. Re Massive card pool = Unseen effects: It's a numbers game. A game design team, be it a brother and sister or the hundreds of people, physically cannot put in the same amount of man hours trying to break the game than the playerbase will put it. No rotation is a intriguing idea, but at a certain critical mass you have to start culling the pool somehow :/

  22. A card game that only has one set bragging that it doesn't have a ban list or rotation seems rather shady to me. That's going to be your main selling point before you have even reached a point where one would consider such things?
    Tells me it is run by a fairly immature company and targeting burnt out players of other games.

  23. we would love to be connected to fellow small business Exodus 🙂

  24. Very nice TCG like it very much

  25. Reply
    Angels of the Renaissance July 1, 2022 at 6:06 am

    Im working on a tcg that plays kinda like chess, alot like FF Tactics, and Tetra Masters… keep a look out- I uploaded a brief look into my game.

  26. the no reprints thing sounds pretty scary

  27. Reply
    Ghosty&Mushi Play July 1, 2022 at 6:06 am

    Great Video, We will be sure to check it out:)

  28. do bushiroad!

  29. Reply
    LifesAmazingJourney July 1, 2022 at 6:06 am

    Yeah Exodus is great, I had the pleasure of meeting them recently at Colossus Con, they're really great and super friendly 🙂

  30. I love mtg and I am 12 I always (since about 6-7) wanted to be a games designer and I have been inspired here to do that but in the card game industry. I think Exodus seems really cool from what I've seen and it looks like a game you have easily buy some packs and build a deck with it.

  31. i checked a clip out of exodus. In my opinion it wont be so successful. Cause the creatures are just pictures and their power is decided with the energy cards. It is a nice concept. But I want to collect cards that mean something not just a picture. Also i think the board looks overflown. But i wish the creators all the success. Just personally i can't see it for myself.

  32. picked up a box and a pair of starters if it is decent ill probably grab a few dozen boxes my distributer did not ahve it on hand but had herad of it

  33. Please tell us more about the olden days.

  34. Seeing the Exodus tutorial I can see how no banlist and no rotation can work. All creatures are identical except for name and artwork. All energy (mana) are identical. That leaves only spells (symmetry cards) that have some additional effects on the game. Symmetry cards are all but that, the game is played in the same fashion as chess with maths and logic and symmetry cards break that completely, stomp it to the ground with swingy effects.

  35. If this gains traction I'll see what I can do to get tappedout.net to run a deckbuilding section for it. I'm currently seeing if the head (and only) developer for the site can better advertise the Hearthstone and FoW sections of its site on the front page, and if so, would be an excellent advertisement for the game if included in the roster.

    Though I don't know how effective tappedout would be for this, considering, you know, the name wouldn't be something Exodus players would associate with Exodus. However, I can say that it would be more likely to happen if there were an easy access to link Exodus card data from, as to prevent having to manually enter cards. Something similar to what many sites do with magiccards.info. Cause let me tell you managing tappedout's MtG database manually is a job in and of itself, one in which I end up regularly taking breaks from.

  36. I think yugioh does well with making sure that cards won't be too broken as more sets come in. The old yugioh cards had no restrictions, like monster reborn returns any creature back into play. But newer cards all restrict the cards to tribal. Such as Inzektor, infinity, photon, wind-up, list goes on. In one way its bad because those cards can't be used in decks other than those tribes. And that just outright kills the value of those cards unless that tribe is top tier.

    Example
    http://yugioh.wikia.com/wiki/Inzektor_Orb

    So exodus can perhaps do that to limit degeneration comboes by forcing cards to be only playable in dimension, angel, dragon, etc tribes.

    Magic doesn't do that. Tribal support exist but its so scarce that its irrelevant. Like for goblins, they have goblin grenade, goblin matron, goblin ringleader, the lords, piledriver, rabblemaster, maybe a few more. But there are like hundred of other goblins that doesn't really support each other to create a strong synergy. So magic never had any problems with one tribe completely overwhelming the field with amazing synergy and etc. Merfolk does well though. Though thats mostly due to aether vial. Instant speed dropping free creatures are obviously fair =(

  37. Reply
    Alejandro de la Torre July 1, 2022 at 6:06 am

    Rudy, what do you think of Yu-Gi-Oh! as a game? Will you make a video talking about smaller games?

  38. hey I'm from fresno/clovis I played at Bullpen where this started and I know the kids too.

    I'm 22 and my friend and I are avid players, my best friend has been making a card game for quite some years. this is awesome to see a card game from my area.

  39. Reply
    The Wizard that Climbs The Library July 1, 2022 at 6:06 am

    I'm getting excited about this, because it's the close to the simplicity Wizards should've changed Magic to, but didn't (and never will). As much as I like them, YGO is too complicated, and Pokémon is too "you need to like Pokémon". With something generic like this, anybody could jump in an try it and have fun.

    I want to try it out, and tell other people about it.

  40. Rudy for president

  41. whats the deal with booster boxes only having 12 packs and only 5 cards per pack?

  42. The only issue I have is the price point choices and product exclusive cards, or more particularly, cards that are exclusive to precon decks.
    They are matching the base price for precon decks, and yet have their booster boxes at half the price or less of most other game's boxes.
    Some pretty powerful generic spells come exclusively in the precons, so I feel if I want to get into this game, if it goes anywhere, I am forced to buy at least a starter before moving forwards because the spells are exclusive to the starters. Like, I understand it is to actually sell that product, but the power curve of some of the basic spells are really high for no cost cards, where a lot of the spells from the first set seem very situational and focused on things, like rarity or other sub types.

  43. No Banlist, no rotation, no reprints? That sounds awful. Player acquisition rate will be abysmal after a few years. I highly doubt without a standard any game will live past two years.

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